ON_SEARCH_TRAPS
ON_SEARCH_TRAPS
This event is triggered upon the first search for Traps by any hero. If the Marker is in a Room, it is executed when a search is performed in that room; if it is in a Corridor, it is executed when a search is performed and the Marker is in the line of sight of the hero performing the search.
NOTE: For this Event, the REPEAT option can be specified.
Attention: Using the ON_SEARCH_TRAPS event alone does not automatically reveal the trap. To do so, you need to add a SHOW action in the cell with the trap (see Example 2 below).
- Example 1:
{[[(A), ON_SEARCH_TRAPS:REPEAT]] You don’t find anything in the room!}
- Example 2:
{[[(A), ON_SEARCH_TRAPS]] Just in front of the fireplace, the floor seems unstable [[SHOW(P7) ]]}